Dimensional doors 1.7.106/8/2023 ![]() *Regular torches and redstone torches are still used Do not exceed 255 levels." With the use of diamonds to keep track of how many levels Pac-Man has cleared, giving him one for each level, four stacks of diamonds should do the trick!) *The long-awaited return of the dreaded split screen! (If you go "behind the scenes," so to speak, you can see another door with a sign saying, "WARNING: Level 256. *Pixel art on the walls (Pac-Man sprite, Blinky sprite, "Pac-Man" spelled out in glowstone, and a map of the maze) *Enhanced Gamekeeper's area (A lot more command blocks, lights to turn off when a section of the maze is cleared so Pac-Man isn't aimlessly running around looking for pellets, announcing more events from ghosts switching to Scatter mode to Pac-Man earning an extra life!) *Enhanced maze with use of the Colourful Portals mod to teleport players to the other side of the maze without use of command blocks *Use of the scoreboard to sort players into teams (not to keep track of score you're gonna have to keep track of Pac-Man's score by yourself, because I'm honestly too lazy to do that.) *Use of the Dimensional Doors mod to separate the map from the Overworld (where it would be boring, in my opinion) *Pretty much everything from the predecessor, Ultimate Pac-Man I decided that a simple Pac-Man map wasn't enough, so I did a little experimenting with the Dimensional Doors mod and the product of that is this: ULTRA PAC-MAN! You aren't just playing Pac-Man anymore, oh no, this is ULTRA Pac-Man!
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